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Difference between revisions of "Game Mechanics"

From Survival Project: GENERATIONS
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**Walking
 
**Walking
 
**Defense
 
**Defense
 
  
 
*Elemental System
 
*Elemental System
  
 
*Pointer and Rotation System
 
*Pointer and Rotation System
 
  
 
*Hit boxes and Hurt Boxes  
 
*Hit boxes and Hurt Boxes  
 
**Character Hit Boxes
 
**Character Hit Boxes
 
  
 
*Status Effects
 
*Status Effects

Revision as of 16:15, 12 March 2019

  • Keyboard Controls
    • Acceleration
    • Melee Attacks
    • Ranged Attack
    • Magic Attack
    • Walking
    • Defense
  • Elemental System
  • Pointer and Rotation System
  • Hit boxes and Hurt Boxes
    • Character Hit Boxes
  • Status Effects
    • Buff
    • Debuff
  • Fusions
    • Level Fusions
    • Skill Fusions