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Difference between revisions of "Game Mechanics"

From Survival Project: GENERATIONS
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==Pointer and Rotation System==
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[[Category:Game System]]
  
*Keyboard Controls
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==Character Stats==
**Acceleration
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===HP / HP Heal Rate ===
**Melee Attacks
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===MP / MP Heal Rate===
**Ranged Attack
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===BP / BP Heal Rate===
**Magic Attack
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===MP Consumption===
**Walking
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===BP Consumption===
**Defense
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===Melee Attack Damage===
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===Range Attack Damage===
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===Melee Speed===
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===Range Speed===
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===Projectile Speed===
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===Rotation Speed===
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===Acceleration===
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===Running Speed===
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===Walking Speed===
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===Special Effects===
  
*Elemental System
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==Point Level System==
  
*Pointer and Rotation System
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==Elemental Synergy System==
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===Character Element===
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===Card Element===
  
*Hit boxes and Hurt Boxes  
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==Hit boxes and Hurt Boxes ==
**Character Hit Boxes
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===Character Hit Boxes===
  
*Status Effects
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==Status Effects==
**Buff
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===Buff===
**Debuff
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===Debuff===
  
*Fusions
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==Scrolls==
**Level Fusions
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**Skill Fusions
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==Fusions==
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===Level Fusions===
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===Skill Fusions===

Latest revision as of 15:15, 24 March 2019

Pointer and Rotation System

Character Stats

HP / HP Heal Rate

MP / MP Heal Rate

BP / BP Heal Rate

MP Consumption

BP Consumption

Melee Attack Damage

Range Attack Damage

Melee Speed

Range Speed

Projectile Speed

Rotation Speed

Acceleration

Running Speed

Walking Speed

Special Effects

Point Level System

Elemental Synergy System

Character Element

Card Element

Hit boxes and Hurt Boxes

Character Hit Boxes

Status Effects

Buff

Debuff

Scrolls

Fusions

Level Fusions

Skill Fusions